Rules are needed for games. we will go easy on that. First we will get to know the pieces. With little games taken from real life. You will understand how a piece moves and you will also spot at once how it can be used.
When chess occurs in movies the most common mistake is that the chessboard itself is wrongly set up. Here we show you how to get it right.
He is the boss, but the work is done by others. When things on the board get really speedy the king hides in his castle. If an attack can't be defended the game is over - mate! The king only makes majestic little moves. But in the endgame the king is king and slaughters the opponent's pawns.
It is the strong piece for a frontal attack. Very strong and very mobile. But at the start they are unable to move as they are blocked in by their own pieces.
The bishop moves in straight lines along the diagonals, forwards or backwards, for as many squares as you choose, as long as there is nothing to block it. At the start of the game both sides have two bishops, one that runs along the dark squares of the board, the other on the light squares. Two bishops are extremely powerful when working together.
The most valuable piece on the board is female. With her moves she can reach any square on the board. Therefore it is a powerful attacking weapon. If it is off the board the game can get boring.
The joker in the pack. Due to its 'crooked' way of moving it is hard to keep tabs on. It has no great range, but can leap over anything in its way. It loves outposts in the centre and is unhappy on the edge of the board.
They are not valuable, they can only go forwards and then they become wedged against their counterparts. But the pawns give the game strategic content and sense. In the endgame they can become queens.
When attacking, defending, exchanging and sacrificing pieces you have to their value. Any player who is swindled when exchanging will soon lose the game. To understand that a little theory is required.
If you move on to squares occupied by opposing pieces, these are captured. A capture followed by a recapture of the same type of piece is known as an exchange.
An attack on the king is called check. The check must be dealt with, otherwise the game is lost.
Anyone who has no moves left and is in check is mated. Mate wins the game so it is possible to sacrifice everything in order to mate your opponent. That is why mating attacks are so exciting.
A king needs protection. For that it has its pawns. By castling it hides behind a chain of three of them and is safe for the first time.
A daft rule: stalemate. No moves can be made, but there is no check. That is a draw.